AI Takeover
You are on a spaceship. The main AI control system has gone rogue and has reprogrammed all the robots to attack the humans. You are the last one in sight, can you complete an exciting run with items and enhancements. Every run is unique, you can get quite lucky or really unfortunate. Test out your skills and luck now!
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 4.7 out of 5 stars (3 total ratings) |
Author | SnowKid |
Genre | Shooter |
Made with | Unity |
Tags | 3D, Boss battle, enhancements, FPS, fps-platformer, items, random-drops, Roguelike, unique-runs, upgrades |
Comments
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It's pretty good. Level design a bit placeholderish, esp. textures, but nice gameplay. Mouselook a bit slow for the fast enemies. Difficulty curve a bit steep.
Thanks for the feedback! Yeah, it is a school project done in 5 days, with no prior Unity experience, thus a lot of assets are borrowed or reused from somewhere. The mouse-look speed can be adjusted in the pause menu, which can be brought up with Tab. The difficulty curve was planned to be steep, to "force" the player to experiment with different builds and strategies, as well as not always succeed. Perhaps it is too difficult in its current state though.
Like this better than your other jumping game. Still a bit hard to avoid the drones shooting (really fast bullets), but other than that, I like it. Still trying though.
Liked this one, definitely a very good basis to extend upon!
Man, you just used unity's tutorial!
What do you mean?
It is based on it, as it is a school project and I have no previous Unity experience. But the main thing reused is the enemies. A lot of other things were changed and added.